Two-Rail First (2+1 Cushions) — Angle of Incidence = Angle of Reflection
Family 4 · Bank Shot (Rail-First)Mirror Reflection System
Two-Rail First (2+1 Cushions)
Presets:
Steps:
Club Terms:Two-Rail First (2+1 Cushions)A băng 2+1Mượn 2 băng trước· Hit 2 cushions before OB1, requiring only 1 final cushion before OB2.
3-Second FormulaDiamond System
3-Rail Mirror Reflection: Diamond 2 → 6
Reflect the target ball across each rail to pinpoint the aim point.
Cue Tip
2h30 · 3 tips
2:30 running · 3 tips
Thickness
0/8 Rail
Rail first (0/8)
Stroke
Speed 3/5
Smooth follow
Table CompensationLow kiss risk
OB1 clears to opposite half; 3-rail path is kiss-free.· Apply base formula
1st Rail Aim · Tap cell to drawCue Ball Value × 3rd Rail Target
| Cue Ball Value | 10 | 15 | 20 | 25 | 30 | 35 | 40 |
|---|---|---|---|---|---|---|---|
| 40 | — | ||||||
| 45 | |||||||
| 50 | |||||||
| 55 | |||||||
| 60 | |||||||
| 70 | |||||||
| 80 | — | — |
How to play it
Quick Recognition (Two-Rail First (2+1 Cushions))
Hit 2 cushions before OB1, requiring only 1 final cushion before OB2.
3-Second Key Points
- Formula: Angle of Incidence = Angle of Reflection.
- Table Rule: Reflect the target ball across each rail to pinpoint the aim point.
- Parameters: Tip 2:30 running · 3 tips · Thickness Rail first (0/8) · Stroke Smooth follow.
- Kiss Control: OB1 clears to opposite half; 3-rail path is kiss-free.
Table Condition Compensations
- Standard: Apply base formula
- Fast Cloth: Slide longer; aim −4 units
- Slow Cloth: Wider bounce; add +5 units
- Firm Speed: Firm speed delays spin; −3 units
System formula
Góc tới = Góc phản xạ qua chuỗi băng B1 → B2 → B3
Reflect the target across each cushion in sequence for pure geometric bank shots.