Broken-Angle Double Rail — 3rd Rail = Cue Ball − 1st Rail Aim

Family 7 · Double-Rail & Kiss ShotsDouble-Rail & Reverse Spin System

Broken-Angle Double Rail

Free Solver ↗
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Presets:
Steps:
Club Terms:Broken-Angle Double RailCúp gãyBê đơCú gãy góc· Low-tip power stroke with maximum spin causing the cue ball to snap in a V-angle off cushions 1–2.
3-Second FormulaSpin Curve

3.5 tips · Standard bend

Subtract 1st-rail aim from cue value to get 3rd-rail arrival.

Cue Tip
12369
1h30 · 4 tips
1:30 high · 4 max tips
Thickness
4/8
4/8 ball
Half-ball (4/8)
Stroke
Speed 4/5
Piston stun
Table CompensationLow kiss risk

OB1 clears to opposite half; 3-rail path is kiss-free.· Keep standard tips

1st Rail Aim · Tap cell to drawCue Ball Value × 3rd Rail Target
Cue Ball Value10152025303540
40—
45
50
55
60
70
80——

How to play it

Quick Recognition (Broken-Angle Double Rail)

Low-tip power stroke with maximum spin causing the cue ball to snap in a V-angle off cushions 1–2.

3-Second Key Points

  • Formula: 3rd Rail = Cue Ball − 1st Rail Aim.
  • Table Rule: Subtract 1st-rail aim from cue value to get 3rd-rail arrival.
  • Parameters: Tip 1:30 high · 4 max tips · Thickness Half-ball (4/8) · Stroke Firm piston drive.
  • Kiss Control: OB1 clears to opposite half; 3-rail path is kiss-free.

Table Condition Compensations

  • Standard: Keep standard tips
  • Fast Cloth: Reduce 0.5 tip against skid
  • Slow Cloth: Cushion grabs spin, drop 0.5 tip

System formula

Băng nhồi về = Điểm chạm đầu ± Độ bẻ 3–4 típ

Controls sharp spin-back rebounds using 3–4 maximum tips to double a cushion or reverse direction.