Difficulty:★★☆☆☆
Plate-System Corner Gather — 3rd Rail = Cue Ball − 1st Rail Aim
Family 5 · One-Rail & Two-RailCorner Plate System
Plate-System Corner Gather
Presets:
Steps:
Club Terms:Plate-System Corner GatherHệ ĐĩaBo góc dậuHai băng ôm góc· When OB2 sits near a corner: use the Plate System so the cue ball glides around the corner rails.
3-Second FormulaDiamond System
Cue 20 + Aim 20 = 3rd Rail 40
Subtract 1st-rail aim from cue value to get 3rd-rail arrival.
Cue Tip
2h30 · 3 tips
2:30 running · 3 tips
Thickness
4/8 ball
Half-ball (4/8)
Stroke
Speed 2/5
Soft touch
Table CompensationLow kiss risk
OB1 clears to opposite half; 3-rail path is kiss-free.· Apply base formula
1st Rail Aim · Tap cell to drawCue Ball Value × 3rd Rail Target
| Cue Ball Value | 10 | 15 | 20 | 25 | 30 | 35 | 40 |
|---|---|---|---|---|---|---|---|
| 40 | — | ||||||
| 45 | |||||||
| 50 | |||||||
| 55 | |||||||
| 60 | |||||||
| 70 | |||||||
| 80 | — | — |
How to play it
Quick Recognition (Plate-System Corner Gather)
When OB2 sits near a corner: use the Plate System so the cue ball glides around the corner rails.
3-Second Key Points
- Formula: 3rd Rail = Cue Ball − 1st Rail Aim.
- Table Rule: Subtract 1st-rail aim from cue value to get 3rd-rail arrival.
- Parameters: Tip 2:30 running · 3 tips · Thickness Half-ball (4/8) · Stroke Soft speed control.
- Kiss Control: OB1 clears to opposite half; 3-rail path is kiss-free.
Table Condition Compensations
- Standard: Apply base formula
- Fast Cloth: Slide longer; aim −4 units
- Slow Cloth: Wider bounce; add +5 units
- Firm Speed: Firm speed delays spin; −3 units
System formula
Điểm vào Băng 2 = Cách góc 0.5–1.5 nút (2 típ thuận · lực êm)
Solves corner-tucked target balls by gliding smoothly across the two adjacent corner rails.