Late Single-Cushion Finish — Angle of Incidence = Angle of Reflection

Family 5 · One-Rail & Two-RailMirror Reflection System

Late Single-Cushion Finish

Free Solver ↗
1122334455667732150123B1B2B3
Presets:
Steps:
Club Terms:Late Single-Cushion FinishMột băng cuốiĐón 1 băng· Place the 3rd cushion contact right next to OB2 to minimize angular error.
3-Second FormulaDiamond System

Mirror Reflection: Diamond 2 → 6

Reflect the target ball across each rail to pinpoint the aim point.

Cue Tip
12369
2h30 · 3 tips
2:30 running · 3 tips
Thickness
4/8
4/8 ball
Half-ball (4/8)
Stroke
Speed 2/5
Soft touch
Table CompensationLow kiss risk

OB1 clears to opposite half; 3-rail path is kiss-free.· Apply base formula

1st Rail Aim · Tap cell to drawCue Ball Value × 3rd Rail Target
Cue Ball Value10152025303540
40—
45
50
55
60
70
80——

How to play it

Quick Recognition (Late Single-Cushion Finish)

Place the 3rd cushion contact right next to OB2 to minimize angular error.

3-Second Key Points

  • Formula: Angle of Incidence = Angle of Reflection.
  • Table Rule: Reflect the target ball across each rail to pinpoint the aim point.
  • Parameters: Tip 2:30 running · 3 tips · Thickness Half-ball (4/8) · Stroke Soft speed control.
  • Kiss Control: OB1 clears to opposite half; 3-rail path is kiss-free.

Table Condition Compensations

  • Standard: Apply base formula
  • Fast Cloth: Slide longer; aim −4 units
  • Slow Cloth: Wider bounce; add +5 units
  • Firm Speed: Firm speed delays spin; −3 units

System formula

Góc tới = Góc phản xạ qua chuỗi băng B1 → B2 → B3

Reflect the target across each cushion in sequence for pure geometric bank shots.