Four-Rail Around — 4th Rail Arrival = Cue Start − 1st Rail Aim

Family 1 · Natural & Long AngleCorner-5 (Five & Half System)

Four-Rail Around

Free Solver ↗
101020203030404050506060707080706050123425B3Về 25
Presets:
Steps:
Club Terms:Four-Rail AroundTứ băng4 băngBốn băng· Four-cushion trajectory used when the 3-rail path is too tight or has a kiss hazard.
3-Second FormulaDiamond System

Cue 50 − 1st Rail 25 = 4th Rail 25

Subtract 1st-rail aim from cue value to get 4th-rail short-cushion arrival.

Cue Tip
12369
2h30 · 3 tips
2:30 running · 3 tips
Thickness
4/8
4/8 ball
Half-ball (4/8)
Stroke
Speed 3/5
Smooth follow
Table CompensationLow kiss risk

OB1 clears to opposite half; 3-rail path is kiss-free.· Apply base formula

1st Rail Aim · Tap cell to drawCue Ball Value × 3rd Rail Target
Cue Ball Value10152025303540
40—
45
50
55
60
70
80——

How to play it

Quick Recognition (Four-Rail Around)

Four-cushion trajectory used when the 3-rail path is too tight or has a kiss hazard.

3-Second Key Points

  • Formula: 4th Rail Arrival = Cue Start − 1st Rail Aim.
  • Table Rule: Subtract 1st-rail aim from cue value to get 4th-rail short-cushion arrival.
  • Parameters: Tip 2:30 running · 3 tips · Thickness Half-ball (4/8) · Stroke Smooth follow.
  • Kiss Control: OB1 clears to opposite half; 3-rail path is kiss-free.

Table Condition Compensations

  • Standard: Apply base formula
  • Fast Cloth: Slide longer; aim −4 units
  • Slow Cloth: Wider bounce; add +5 units
  • Firm Speed: Firm speed delays spin; −3 units

System formula

Băng 3 = Gốc bi chủ − Ngắm Băng 1 (3 típ thuận · mũi 2h30)

The world's foundational 3-cushion diamond system: 3rd Rail = Cue Ball Value − 1st Rail Aim.