Corner-Pocket Long Angle — 3rd Rail = Cue Ball − 1st Rail Aim
Family 1 · Natural & Long AngleCorner-5 (Five & Half System)
Corner-Pocket Long Angle
Presets:
Steps:
Club Terms:Corner-Pocket Long AngleXổ nhét dậuHệ 50 về không· Corner-5 variant where Cue equals Aim (e.g. 50 − 50 = 0), driving the cue ball deep into the corner.
3-Second FormulaDiamond System
Cue 50 − Aim 50 = 3rd Rail 0
Subtract 1st-rail aim from cue value to get 3rd-rail arrival.
Cue Tip
2h30 · 3 tips
2:30 running · 3 tips
Thickness
4/8 ball
Half-ball (4/8)
Stroke
Speed 3/5
Smooth follow
Table CompensationLow kiss risk
OB1 clears to opposite half; 3-rail path is kiss-free.· Apply base formula
1st Rail Aim · Tap cell to drawCue Ball Value × 3rd Rail Target
| Cue Ball Value | 10 | 15 | 20 | 25 | 30 | 35 | 40 |
|---|---|---|---|---|---|---|---|
| 40 | — | ||||||
| 45 | |||||||
| 50 | |||||||
| 55 | |||||||
| 60 | |||||||
| 70 | |||||||
| 80 | — | — |
How to play it
Quick Recognition (Corner-Pocket Long Angle)
Corner-5 variant where Cue equals Aim (e.g. 50 − 50 = 0), driving the cue ball deep into the corner.
3-Second Key Points
- Formula: 3rd Rail = Cue Ball − 1st Rail Aim.
- Table Rule: Subtract 1st-rail aim from cue value to get 3rd-rail arrival.
- Parameters: Tip 2:30 running · 3 tips · Thickness Half-ball (4/8) · Stroke Smooth follow.
- Kiss Control: OB1 clears to opposite half; 3-rail path is kiss-free.
Table Condition Compensations
- Standard: Apply base formula
- Fast Cloth: Slide longer; aim −4 units
- Slow Cloth: Wider bounce; add +5 units
- Firm Speed: Firm speed delays spin; −3 units
System formula
Băng 3 = Gốc bi chủ − Ngắm Băng 1 (3 típ thuận · mũi 2h30)
The world's foundational 3-cushion diamond system: 3rd Rail = Cue Ball Value − 1st Rail Aim.