Diamond-system library

Interactive 3-cushion diamond systems & 49 shot blueprints — tap any shot or number cell to see the trajectory in 3 seconds.

Try the ball-placement tool →
Family 1 · Natural & Long AnglePlus System (Short & Long)

Natural Rolling Angle

Free Solver ↗
701060205030404030502060107030201012320+20=40
Presets:
Steps:
Club Terms:Natural Rolling AngleCúp băngCúp ngắnĐường tự nhiên· Fundamental natural rolling path around three cushions with running english.
Full Guide →
3-Second FormulaDiamond System

Cue 20 + Aim 20 = 3rd Rail 40

With 3 running tips: add cue value and 1st-rail aim for 3rd-rail arrival.

Cue Tip
12369
2h30 · 3 tips
2:30 running · 3 tips
Thickness
4/8
4/8 ball
Half-ball (4/8)
Stroke
Speed 3/5
Smooth follow
Table CompensationLow kiss risk

OB1 clears to opposite half; 3-rail path is kiss-free.· Apply base formula

3rd Rail Arrival · Tap cell to drawCue Ball Start × 1st Rail Aim
Cue Ball Start101520253040
10
20
30
40
50—

3-Cushion Shot Library (5)

Tap any shot card to load its trajectory and 3-second recipe onto the table above.

Details →
Details →
Details →
Details →
Details →

12 Core 3-Cushion Diamond Systems

Corner-5 (Five & Half System)

★★☆☆☆

1st Rail Aim = Cue Ball − 3rd Rail Target (3 tips running)

The world's foundational 3-cushion diamond system: 3rd Rail = Cue Ball Value − 1st Rail Aim.

Plus System (Short & Long)

★★☆☆☆

3rd Rail = Cue Start + 1st Rail Aim (3 tips running)

Essential system for short-angle and natural shots: 3rd Rail = Cue Start + 1st Rail Aim.

0-3-6 Spinless System

★★☆☆☆

Long Rail Aim = Cue Start + Target Short Rail (0 english)

Spinless Short–Long–Short system (12 o'clock center ball): Long Rail Aim = Cue + Target.

Korean Bola System (Fraction & Tips)

★★★☆☆

3rd Rail = Cue − (Eighths × 5 + Tips × 5)

PBA pro secret when cue ball sits close to OB1: compute 3rd rail directly from OB1 eighth-fraction and tip count.

Koba Zigzag System (L-L-L)

★★☆☆☆

3rd Rail = Start + Koba Spread (+20 standard at 2 tips)

Long–Long–Long zigzag formula: with 2 standard running tips, cue ball widens by 2 diamonds (20 units).

Ticky Bisector System

★★★☆☆

1st Rail Aim = (Cue Diamond + OB1 Diamond) ÷ 2

Midpoint formula for Ticky shots: 1st Rail Aim = (Cue Diamond + OB1 Target Diamond) ÷ 2.

Mirror Reflection System

★★☆☆☆

1st Rail Aim = Cue Ball − 3rd Rail Target (3 tips running)

Reflect the target across each cushion in sequence for pure geometric bank shots.

Short-Rail Five & Half

★★★☆☆

1st Rail Aim = Cue Ball − 3rd Rail Target (3 tips running)

Half-table adaptation of the Five & Half system starting from the short rail.

Inside & Outside Umbrella System

★★★☆☆

3rd Rail = Short Rail Hit × Expansion Factor (2.0 at 3 tips)

Calculates 2nd and 3rd rail expansion when the cue ball hits the short rail first and flares out.

Corner Plate System

★★☆☆☆

1st Rail Aim = Cue Ball − 3rd Rail Target (3 tips running)

Solves corner-tucked target balls by gliding smoothly across the two adjacent corner rails.

Double-Rail & Reverse Spin System

★★★★☆

1st Rail Aim = Cue Ball − 3rd Rail Target (3 tips running)

Controls sharp spin-back rebounds using 3–4 maximum tips to double a cushion or reverse direction.

Grand Rotation & Sang Lee Diagonal

★★★★☆

1st Rail Aim = Diagonal Start + Spread

Full-table 4-to-5 rail rotation and corner-to-corner Sang Lee diagonal calculations.