Diamond-system library

Interactive 3-cushion diamond systems & 49 shot blueprints — tap any shot or number cell to see the trajectory in 3 seconds.

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Family 2 · Short Angle & Reverse0-3-6 Spinless System

Short–Long–Short Reverse

Free Solver ↗
3106209301240155018602170996633123Xoáy B1Đảo B2Về B3
Presets:
Steps:
Club Terms:Short–Long–Short ReverseĐảo N-D-NTrả băng ngắn· Reverse english off the short rail onto the long rail and back to the opposite short rail.
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3-Second FormulaSpin Curve

3.5 tips · Standard bend

Zero english (12h tip): add cue short-rail value and target short-rail value.

Cue Tip
12369
12h00 · 0 tips
12h center · 0 tips
Thickness
3/8
3/8 ball
3/8 medium-thin
Stroke
Speed 3/5
Smooth follow
Table CompensationLow kiss risk

OB1 clears to opposite half; 3-rail path is kiss-free.· Keep standard tips

Long Rail Aim · Tap cell to drawCue Short Rail × Target Short Rail
Cue Short Rail36912
0
3
6
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3-Cushion Shot Library (3)

Tap any shot card to load its trajectory and 3-second recipe onto the table above.

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12 Core 3-Cushion Diamond Systems

Corner-5 (Five & Half System)

★★☆☆☆

1st Rail Aim = Cue Ball − 3rd Rail Target (3 tips running)

The world's foundational 3-cushion diamond system: 3rd Rail = Cue Ball Value − 1st Rail Aim.

Plus System (Short & Long)

★★☆☆☆

3rd Rail = Cue Start + 1st Rail Aim (3 tips running)

Essential system for short-angle and natural shots: 3rd Rail = Cue Start + 1st Rail Aim.

0-3-6 Spinless System

★★☆☆☆

Long Rail Aim = Cue Start + Target Short Rail (0 english)

Spinless Short–Long–Short system (12 o'clock center ball): Long Rail Aim = Cue + Target.

Korean Bola System (Fraction & Tips)

★★★☆☆

3rd Rail = Cue − (Eighths × 5 + Tips × 5)

PBA pro secret when cue ball sits close to OB1: compute 3rd rail directly from OB1 eighth-fraction and tip count.

Koba Zigzag System (L-L-L)

★★☆☆☆

3rd Rail = Start + Koba Spread (+20 standard at 2 tips)

Long–Long–Long zigzag formula: with 2 standard running tips, cue ball widens by 2 diamonds (20 units).

Ticky Bisector System

★★★☆☆

1st Rail Aim = (Cue Diamond + OB1 Diamond) ÷ 2

Midpoint formula for Ticky shots: 1st Rail Aim = (Cue Diamond + OB1 Target Diamond) ÷ 2.

Mirror Reflection System

★★☆☆☆

1st Rail Aim = Cue Ball − 3rd Rail Target (3 tips running)

Reflect the target across each cushion in sequence for pure geometric bank shots.

Short-Rail Five & Half

★★★☆☆

1st Rail Aim = Cue Ball − 3rd Rail Target (3 tips running)

Half-table adaptation of the Five & Half system starting from the short rail.

Inside & Outside Umbrella System

★★★☆☆

3rd Rail = Short Rail Hit × Expansion Factor (2.0 at 3 tips)

Calculates 2nd and 3rd rail expansion when the cue ball hits the short rail first and flares out.

Corner Plate System

★★☆☆☆

1st Rail Aim = Cue Ball − 3rd Rail Target (3 tips running)

Solves corner-tucked target balls by gliding smoothly across the two adjacent corner rails.

Double-Rail & Reverse Spin System

★★★★☆

1st Rail Aim = Cue Ball − 3rd Rail Target (3 tips running)

Controls sharp spin-back rebounds using 3–4 maximum tips to double a cushion or reverse direction.

Grand Rotation & Sang Lee Diagonal

★★★★☆

1st Rail Aim = Diagonal Start + Spread

Full-table 4-to-5 rail rotation and corner-to-corner Sang Lee diagonal calculations.